![]() ![]() And add action to eLearning content and infographics. Save the file as Puppet_(YourInitals).Design interactive animations for games, TV shows, and the web. Use the Record workspace to build, rehearse, record, and refine your puppet scenes.Īfter you have recorded the scene the way you want, you can open your Character Animator file in Adobe After Effects which will then allow you to render the animation. A scene is the combination of its puppets that you can control live, plus takes, and any other background, musical, sound effects or assets used in a production. Each recording of a scene is called a take, and multiple takes can be edited together to create a final, polished project. Performance capture animation of a scene’s puppets is done during recording. The puppet settings appear in the Properties panel, with slightly different controls depending if you are in the Rig workspace, or the Record or Stream workspaces. Most behaviors have settings that let you customize the results. You can add and remove behaviors as needed. New puppets automatically get the following behaviors: Dangle, Dragger, Eye Gaze, Face, Keyboard Triggers, Lip Sync, and Transform. You can fine-tune and adjust these behavior to be more or less responsive to how the puppet moves, appears, and reacts to you. Face tracking is an example of a behavior, and so is the automatic wiggling of artwork pieces like hair or limbs. ![]() Puppets have a wide range of variable expressions and behaviors. That’s it! You have activated the performance capture animation features of Character Animator. Try moving and rotating your head from side to side, making different facial features, blinking, and talking. Simply look in the center of the Scene panel, place your face at a comfortable distance from the webcam (but big enough within the circle shown in the Camera & Microphone panel), make a neutral facial expression, then click Set Rest Pose button. Setting up control of your puppet is very easy. It is these behaviors that allow for expressive, dynamic control of previously static artwork. These behaviors react to your external controls via a webcam, audio, and/or mouse inputs. ![]() ![]() When you add a puppet to a scene in Character Animator, you enable performance capture animation actions that let you control a puppet’s movement, appearance, and expressions. Import all elements to a new scene.ĥ. CONTROL CHARACTER WITH WEBCAM AND MOUSE Import the character, background, and foreground imagery into Character Animator. In Photoshop or Illustrator Create a scene for your character to be in. To understand how to name and structure a file, you can open a provided template and use it as is, or modify it to suit your own character style and inspiration. The hierarchy of the sample Photoshop and Illustrator files are important it sets up the rigging for your character in Character Animator. Character Animator can import layered Photoshop and Illustrator files showing the puppet structure and pieces (head, eyes, mouth, etc.). These templates are great to help understand how a puppet is built. One of the best ways to get familiar with Character Animator is to use the templates available from the Start workspace. Course: After Effects Guru: Character AnimatorĬreate your own character in either Photoshop or Illustrator.
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